Just recently I started a Second Life account as part of an Organizational Leadership and Supervision class. In this class we use Second Life as a meeting room for our class so that we all may have a more concise meeting room than our lecture hall can offer. Our Second Life meeting room is an entire virtual reality world consisting of users who create their own avatars (virtual characters) and also homes, businesses, and restaurants along with other amenities found in real life. The name of this virtual world really does comply with what the creators of this game offer, within this game you truly can lead a Second Life.
In our class we use Second Life in place of a recitation and it really is an interesting educational platform that brings a nice change of pace. Besides being used as a meeting room, our class also uses Second Life to receive assignments, turn-in assignments, and also take part in class related activities. This emerging technology allows people the ability to gather in one central area no matter their location worldwide. This creates a casual new environment for both educational institutions and businesses alike to conduct meetings and share information.
Outside of educational and business use, Second Life is used by the majority of people as a social network to meet and interact with new people globally. Second Life has become quite a large social network that offers its users unlimited possibilities, like in life, that other social networks are unable to offer. For instance, in Second Life the avatar you create to represent yourself can gather money and make purchases such as houses, cars, and clothes. Users of Second Life also form close relationships with other users and in some cases Second Life marriages have taken place.
This emerging technology is quite unique in the various options and uses that it offers its members. Through my experience so far with Second Life I see great potential for this social network and anticipate large growth for this organization if they promote their name better.
Tuesday, October 13, 2009
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